NUSA is the owner and operator of 48 manned centers in North America and Puerto Rico that provide entertainment and encourage customers to “Play Together Again”. North American Operations were founded in 1990 and are now headquartered in Wood Dale, IL. “We’ve brought together an arsenal of high-caliber multiplayer experiences, nostalgic throwbacks and high-tech simulations that will send jaws to the floor – all to bring you & your crew together like never before.”Ībout NAMCO USA, INC (NUSA). Namco’s comment on the above says it perfectly: ![]() ![]() Socialization with great food & beverage is a major drawing card and team play is a key ingredient. Pac-Man Entertainment wants the re-branded entertainment centers to be more atmospheric and experiential, focused on families and groups. It is only natural that we expand on this change and embrace it across our operations.” Examples are Namco Cybertainment (FEC consulting & revenue-share), Pac-Man Zone, Pac-Man Café, and Level 257 (named after the number of levels in the original Pac-Man game).īMG President and CEO, Kiyoshi Saito, stated, “Over the past few months, we have evolved our full-scale restaurant and entertainment center in Woodfield Mall, Schaumburg, IL, from Level 257 to Pac-Man Entertainment. BANDAI NAMCO GROUP (BNG), NUSA’s parent company, will be focusing on growing its business on three continents over the next ten years: China, India and North America.Īs a multinational company, BNG is divided into many departments, which sometimes operate under similar names, but manage different branches of the industry. ![]() The world knows ‘Pac-Man’ as Namco’s famous character and mascot, so this is a terrific name choice. (NUSA) announced that the company is going to expand its amusement operations under a new brand name, Pac-Man Entertainment. With new console and mobile games launching every year, its popularity has crossed the globe for more than 40 years.A surprise occurred at IAAPA 2018 (November 13 in Orlando FL). In June 2005, Guinness World Records bestowed the honor of “Most Successful Coin-Operated game machine” on PAC-MAN. The massive admiration led to a robust merchandising program with more than 400 items and a TV series with high ratings (56% of share) in the US. Officially introduced in the US in October 1980, it gained popularity far higher than in Japan and became fondly referred to as “PAC-MAN fever”. (previously Namco) which has become synonymous with gaming for generations of players worldwide. PAC-MAN is an arcade video game originally released in 1980 by Bandai Namco Entertainment Inc. Chuck Williams and Tim Kwok will produce on behalf of Lightbeam. Justin Baldoni, Manu Gargi, Andrew Calof, and Tracy Ryerson will develop on behalf of Wayfarer Studios. Wayfarer Studios recently announced a $125M investment to boost further strategic growth. The feature film will be based on an original story idea by Chuck Williams (Sonic the Hedgehog, Brother Bear) of Lightbeam Entertainment. A cultural icon for over 40 years, PAC-MAN has been lauded as one of the most influential and longest-running video game franchises in history. ![]() announce plans to jointly develop and produce a live-action film based on the award-winning and record-setting video game franchise PAC-MAN. Wayfarer Studios and Bandai Namco Entertainment Inc. It?s still too early to pass any judgment on the project, but it?s good to know like Sonic and Mario (soon-ish), Pac-Man will get that red carpet treatment, at that point the only question left is?What will they be wearing? Whose notable work includes SEGA?s Sonic the Hedgehog movie and Disney?s Brother Bear. While details are scant, it is revealed the film is being concepted by Chuck Williams of Lightbeam Entertainment. Is ugly Pac-Man the next big thing? I hope that?s something that his IP owner is mindful of when they entered into a pact with Wayfarer studios to bring pill popping, ghost chomper to the big screens.
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